A duel of sword forms
Wind in the Rushes.
How to play
- Both fighters play a card face down, then reveal. The winning card deals its damage.
- Losing a clash fills your posture. A full bar of 8 breaks your guard for a 5-damage deathblow. Posture recovers 1 each round you take none.
- At 10 HP or less you gain Clarity: each round one random enemy card is revealed, and Broken Blade joins your hand from reserve. The enemy gains the same when it is that low.
- You carry two single-use items. Pick one before playing a card to use it that round; both sides' items are revealed with the cards.
- When your deck runs out, your discard pile is shuffled into a new deck. The fight ends when someone reaches 0 HP.
Enemy
HP
Posture
Discards
You
HP
Posture
Discards